![]() ![]() If you close the game before the end of the ANB event, and then open it after the event is finished, if you’re fast enough you can sometimes still start a new level, before the game realises the event should have been over. ![]() How can devs detect this? Very simple, for each hero just look at the number of times the ambush levels are completed, and compare this to the event time passed (which should be 60 seconds per completion).Pro tip: In ambush levels, like “Out of Nowhere” or “Fiery Pits”, the event timer will be paused while all mobs spawn, so you can kill them all at once afterwards, collect loads of XP, Gold and materials, and use only 2-3 second event time.When you exit the map, your event timer is paused. In ANBs, you can enter a level, click on the game map and wait 30 seconds.Finally they can compare the event time before and after each trial start, again, through those packets. They can also stop the game from unlocking the next trial if not a single such packet arrived at the servers. They could look at these packets logged, and ban players that have many of those packets sent during trials, but then never finish the TL run. ![]()
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